Agent - 1.19.30.22

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Last Updated

The Agent entity last updated in Minecraft Version 1.16.100
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What's Changed:

Changes since beta version 1.19.30.21

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.19.21.1

There have been no changes to this entity or its associated files since this previous version


Statistics:

    Inventory Size
    • Default: 27
    Other Attributes
    • Can be Renamed
    • Has Collisions
    • Has Gravity
    • Immune to Fire
    • Movement Speed
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16.100/entities/agent.json
    Animations
    • resource_packs/vanilla/animations/agent.animation.json
    • resource_packs/vanilla/animations/look_at_target.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/agent.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/agent.entity.json
    Geometry
    • resource_packs/vanilla/models/mobs.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/agent.render_controllers.json
    Textures
    • resource_packs/vanilla/textures/entity/agent.png

    Material Info:

    Material: Agent
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }