Version History for the Stray Entity

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Note: Version history only goes as far back as the earliest version on file (Minecraft 1.12.0.28). View Detailed Entity Information >>


Changes in version 1.19.50.21

    • New Value:
      "variants": [
          {
              "skinning": {
               "+defines": [
                  "USE_SKINNING"
               ],
               "vertexFields": [
                  {
                      "field": "Position"
                  },
                  {
                      "field": "BoneId0"
                  },
                  {
                      "field": "Normal"
                  },
                  {
                      "field": "UV0"
                  }
               ]
              }
          },
          {
              "skinning_color": {
               "+defines": [
                  "USE_SKINNING",
                  "USE_OVERLAY"
               ],
               "+states": [
                  "Blending"
               ],
               "vertexFields": [
                  {
                      "field": "Position"
                  },
                  {
                      "field": "BoneId0"
                  },
                  {
                      "field": "Color"
                  },
                  {
                      "field": "Normal"
                  },
                  {
                      "field": "UV0"
                  }
               ]
              }
          },
          {
              "skinning_alphatest": {
               "+defines": [
                  "USE_SKINNING",
                  "ALPHA_TEST"
               ],
               "+states": [
                  "DisableCulling"
               ],
               "vertexFields": [
                  {
                      "field": "Position"
                  },
                  {
                      "field": "BoneId0"
                  },
                  {
                      "field": "Normal"
                  },
                  {
                      "field": "UV0"
                  }
               ]
              }
          }
      ]
      Previous Value:
      "variants": [
          {
              "skinning": {
               "+defines": [
                  "USE_SKINNING"
               ],
               "vertexFields": [
                  {
                      "field": "Position"
                  },
                  {
                      "field": "BoneId0"
                  },
                  {
                      "field": "Normal"
                  },
                  {
                      "field": "UV0"
                  }
               ]
              }
          },
          {
              "skinning_color": {
               "+defines": [
                  "USE_SKINNING",
                  "USE_OVERLAY"
               ],
               "+states": [
                  "Blending"
               ],
               "vertexFields": [
                  {
                      "field": "Position"
                  },
                  {
                      "field": "BoneId0"
                  },
                  {
                      "field": "Color"
                  },
                  {
                      "field": "Normal"
                  },
                  {
                      "field": "UV0"
                  }
               ]
              }
          }
      ]
    • New Value:
      "variants": [
          {
              "skinning": {
               "+defines": [
                  "USE_SKINNING"
               ],
               "vertexFields": [
                  {
                      "field": "Position"
                  },
                  {
                      "field": "BoneId0"
                  },
                  {
                      "field": "Normal"
                  },
                  {
                      "field": "UV0"
                  }
               ]
              }
          },
          {
              "skinning_color": {
               "+defines": [
                  "USE_SKINNING",
                  "USE_OVERLAY"
               ],
               "+states": [
                  "Blending"
               ],
               "vertexFields": [
                  {
                      "field": "Position"
                  },
                  {
                      "field": "BoneId0"
                  },
                  {
                      "field": "Color"
                  },
                  {
                      "field": "Normal"
                  },
                  {
                      "field": "UV0"
                  }
               ]
              }
          },
          {
              "skinning_alphatest": {
               "+defines": [
                  "USE_SKINNING",
                  "ALPHA_TEST"
               ],
               "+states": [
                  "DisableCulling"
               ],
               "vertexFields": [
                  {
                      "field": "Position"
                  },
                  {
                      "field": "BoneId0"
                  },
                  {
                      "field": "Normal"
                  },
                  {
                      "field": "UV0"
                  }
               ]
              }
          }
      ]
      Previous Value:
      "variants": [
          {
              "skinning": {
               "+defines": [
                  "USE_SKINNING"
               ],
               "vertexFields": [
                  {
                      "field": "Position"
                  },
                  {
                      "field": "BoneId0"
                  },
                  {
                      "field": "Normal"
                  },
                  {
                      "field": "UV0"
                  }
               ]
              }
          },
          {
              "skinning_color": {
               "+defines": [
                  "USE_SKINNING",
                  "USE_OVERLAY"
               ],
               "+states": [
                  "Blending"
               ],
               "vertexFields": [
                  {
                      "field": "Position"
                  },
                  {
                      "field": "BoneId0"
                  },
                  {
                      "field": "Color"
                  },
                  {
                      "field": "Normal"
                  },
                  {
                      "field": "UV0"
                  }
               ]
              }
          }
      ]

Changes in version 1.18.20.25

    • New Value:
      "animation.humanoid.tooting_goat_horn": {
          "loop": true,
          "bones": {
              "rightarm": {
               "rotation": [
                  "math.clamp(query.target_x_rotation, -43, 14) - 75",
                  "math.clamp(query.target_y_rotation, -37, 43) - 30",
                  5
               ]
              },
              "rightitem": {
               "rotation": [
                  15,
                  0,
                  100
               ],
               "position": [
                  4,
                  0,
                  1
               ]
              }
          }
      }

Changes in version 1.17.30.4

    • New Value:
      "animations": {
          "look_at_target_default": "animation.humanoid.look_at_target.default",
          "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
          "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
          "move": "animation.humanoid.move",
          "riding.arms": "animation.humanoid.riding.arms",
          "riding.legs": "animation.humanoid.riding.legs",
          "holding": "animation.humanoid.holding",
          "brandish_spear": "animation.humanoid.brandish_spear",
          "charging": "animation.humanoid.charging",
          "attack.rotations": "animation.humanoid.attack.rotations",
          "sneaking": "animation.humanoid.sneaking",
          "bob": "animation.humanoid.bob",
          "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
          "bow_and_arrow": "animation.humanoid.bow_and_arrow",
          "swimming": "animation.zombie.swimming",
          "use_item_progress": "animation.humanoid.use_item_progress",
          "skeleton_attack": "animation.skeleton.attack"
      }
      Previous Value:
      "animations": {
          "look_at_target_default": "animation.humanoid.look_at_target.default",
          "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
          "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
          "move": "animation.humanoid.move",
          "riding.arms": "animation.humanoid.riding.arms",
          "riding.legs": "animation.humanoid.riding.legs",
          "holding": "animation.humanoid.holding",
          "brandish_spear": "animation.humanoid.brandish_spear",
          "charging": "animation.humanoid.charging",
          "attack.rotations": "animation.humanoid.attack.rotations",
          "sneaking": "animation.humanoid.sneaking",
          "bob": "animation.humanoid.bob",
          "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
          "bow_and_arrow": "animation.humanoid.bow_and_arrow",
          "swimming": "animation.zombie.swimming",
          "use_item_progress": "animation.humanoid.use_item_progress"
      }
    • New Value:
      "animation_controllers": [
          {
              "look_at_target": "controller.animation.humanoid.look_at_target"
          },
          {
              "move": "controller.animation.humanoid.move"
          },
          {
              "riding": "controller.animation.humanoid.riding"
          },
          {
              "holding": "controller.animation.humanoid.holding"
          },
          {
              "brandish_spear": "controller.animation.humanoid.brandish_spear"
          },
          {
              "charging": "controller.animation.humanoid.charging"
          },
          {
              "attack": "controller.animation.humanoid.attack"
          },
          {
              "sneaking": "controller.animation.humanoid.sneaking"
          },
          {
              "bob": "controller.animation.humanoid.bob"
          },
          {
              "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
          },
          {
              "bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
          },
          {
              "swimming": "controller.animation.zombie.swimming"
          },
          {
              "use_item_progress": "controller.animation.humanoid.use_item_progress"
          },
          {
              "skeleton_attack": "controller.animation.skeleton.attack"
          }
      ]
      Previous Value:
      "animation_controllers": [
          {
              "look_at_target": "controller.animation.humanoid.look_at_target"
          },
          {
              "move": "controller.animation.humanoid.move"
          },
          {
              "riding": "controller.animation.humanoid.riding"
          },
          {
              "holding": "controller.animation.humanoid.holding"
          },
          {
              "brandish_spear": "controller.animation.humanoid.brandish_spear"
          },
          {
              "charging": "controller.animation.humanoid.charging"
          },
          {
              "attack": "controller.animation.humanoid.attack"
          },
          {
              "sneaking": "controller.animation.humanoid.sneaking"
          },
          {
              "bob": "controller.animation.humanoid.bob"
          },
          {
              "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
          },
          {
              "bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
          },
          {
              "swimming": "controller.animation.zombie.swimming"
          },
          {
              "use_item_progress": "controller.animation.humanoid.use_item_progress"
          }
      ]

Changes in version 1.17.0.2

Changes in version 1.16.100.04

Changes in version 1.16.0.2

    • New Value:
      "minecraft:behavior.equip_item": {
          "priority": 3
      }
    • New Value:
      "minecraft:behavior.pickup_items": {
          "priority": 5,
          "max_dist": 3,
          "goal_radius": 2,
          "speed_multiplier": 1,
          "pickup_based_on_chance": true,
          "can_pickup_any_item": true
      }
    • New Value:
      "minecraft:despawn": {
          "despawn_from_distance": []
      }
    • New Value:
      "minecraft:equip_item": []
    • New Value:
      "minecraft:shareables": {
          "items": [
              {
               "item": "minecraft:netherite_sword",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 0
              },
              {
               "item": "minecraft:diamond_sword",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 1
              },
              {
               "item": "minecraft:iron_sword",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 2
              },
              {
               "item": "minecraft:stone_sword",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 3
              },
              {
               "item": "minecraft:golden_sword",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 4
              },
              {
               "item": "minecraft:wooden_sword",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 5
              },
              {
               "item": "minecraft:bow",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 6
              },
              {
               "item": "minecraft:netherite_helmet",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 0
              },
              {
               "item": "minecraft:diamond_helmet",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 1
              },
              {
               "item": "minecraft:iron_helmet",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 2
              },
              {
               "item": "minecraft:chainmail_helmet",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 3
              },
              {
               "item": "minecraft:golden_helmet",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 4
              },
              {
               "item": "minecraft:leather_helmet",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 5
              },
              {
               "item": "minecraft:turtle_helmet",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 6
              },
              {
               "item": "minecraft:skull:0",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 7
              },
              {
               "item": "minecraft:skull:1",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 7
              },
              {
               "item": "minecraft:carved_pumpkin",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 7
              },
              {
               "item": "minecraft:netherite_chestplate",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 0
              },
              {
               "item": "minecraft:diamond_chestplate",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 1
              },
              {
               "item": "minecraft:iron_chestplate",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 2
              },
              {
               "item": "minecraft:chainmail_chestplate",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 3
              },
              {
               "item": "minecraft:golden_chestplate",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 4
              },
              {
               "item": "minecraft:leather_chestplate",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 5
              },
              {
               "item": "minecraft:netherite_leggings",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 0
              },
              {
               "item": "minecraft:diamond_leggings",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 1
              },
              {
               "item": "minecraft:iron_leggings",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 2
              },
              {
               "item": "minecraft:chainmail_leggings",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 3
              },
              {
               "item": "minecraft:golden_leggings",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 4
              },
              {
               "item": "minecraft:leather_leggings",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 5
              },
              {
               "item": "minecraft:netherite_boots",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 0
              },
              {
               "item": "minecraft:diamond_boots",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 1
              },
              {
               "item": "minecraft:iron_boots",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 2
              },
              {
               "item": "minecraft:chainmail_boots",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 3
              },
              {
               "item": "minecraft:golden_boots",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 4
              },
              {
               "item": "minecraft:leather_boots",
               "want_amount": 1,
               "surplus_amount": 1,
               "priority": 5
              }
          ]
      }
    • New Value:
      "minecraft:behavior.melee_attack": {
          "priority": 4,
          "track_target": true,
          "speed_multiplier": 1.25
      }
      Previous Value:
      "minecraft:behavior.melee_attack": {
          "priority": 4,
          "target_dist": 1.2,
          "speed_multiplier": 1.25,
          "track_target": true
      }
    • New Value:
      "minecraft:behavior.ranged_attack": {
          "priority": 0,
          "attack_interval_min": 1,
          "attack_interval_max": 3,
          "attack_radius": 15
      }
      Previous Value:
      "minecraft:behavior.ranged_attack": {
          "attack_interval_min": 1,
          "attack_interval_max": 3,
          "attack_radius": 15
      }
    • New Value:
      "format_version": "1.16.0"
      Previous Value:
      "format_version": "1.13.0"
    • New Value:
      "minecraft:environment_sensor": {
          "triggers": [
              {
               "filters": {
                  "all_of": [
                      {
                       "test": "in_water",
                       "subject": "self",
                       "operator": "==",
                       "value": false
                      },
                      {
                       "test": "has_ranged_weapon",
                       "subject": "self",
                       "operator": "==",
                       "value": true
                      }
                  ]
               },
               "event": "minecraft:ranged_mode"
              }
          ]
      }
      Previous Value:
      "minecraft:environment_sensor": {
          "triggers": {
              "filters": {
               "test": "in_water",
               "subject": "self",
               "operator": "==",
               "value": false
              },
              "event": "minecraft:ranged_mode"
          }
      }
    • New Value:
      "minecraft:environment_sensor": {
          "triggers": [
              {
               "filters": {
                  "test": "is_underwater",
                  "subject": "self",
                  "operator": "==",
                  "value": true
               },
               "event": "minecraft:melee_mode"
              },
              {
               "filters": {
                  "test": "has_ranged_weapon",
                  "subject": "self",
                  "operator": "==",
                  "value": false
               },
               "event": "minecraft:melee_mode"
              }
          ]
      }
      Previous Value:
      "minecraft:environment_sensor": {
          "triggers": {
              "filters": {
               "test": "is_underwater",
               "subject": "self",
               "operator": "==",
               "value": true
              },
              "event": "minecraft:melee_mode"
          }
      }
    • New Value:
      "minecraft:behavior.look_at_player": {
          "priority": 7,
          "look_distance": 8
      }
      Previous Value:
      "minecraft:behavior.look_at_player": {
          "priority": 6,
          "look_distance": 8
      }
    • New Value:
      "minecraft:behavior.random_look_around": {
          "priority": 8
      }
      Previous Value:
      "minecraft:behavior.random_look_around": {
          "priority": 6
      }
    • New Value:
      "minecraft:behavior.random_stroll": {
          "priority": 6,
          "speed_multiplier": 1
      }
      Previous Value:
      "minecraft:behavior.random_stroll": {
          "priority": 5,
          "speed_multiplier": 1
      }
    • New Value:
      "minecraft:behavior.ranged_attack": {
          "priority": 0,
          "attack_interval_min": 1,
          "attack_interval_max": 3,
          "attack_radius": 15
      }
      Previous Value:
      "minecraft:behavior.ranged_attack": {
          "attack_interval_min": 1,
          "attack_interval_max": 3,
          "attack_radius": 15
      }
    • New Value:
      "minecraft:environment_sensor": {
          "triggers": [
              {
               "filters": {
                  "test": "is_underwater",
                  "subject": "self",
                  "operator": "==",
                  "value": true
               },
               "event": "minecraft:melee_mode"
              },
              {
               "filters": {
                  "test": "has_ranged_weapon",
                  "subject": "self",
                  "operator": "==",
                  "value": false
               },
               "event": "minecraft:melee_mode"
              }
          ]
      }
      Previous Value:
      "minecraft:environment_sensor": {
          "triggers": {
              "filters": {
               "test": "is_underwater",
               "subject": "self",
               "operator": "==",
               "value": true
              },
              "event": "minecraft:melee_mode"
          }
      }
    • New Value:
      "minecraft:shooter": {
          "def": "minecraft:arrow",
          "aux_val": 19
      }
      Previous Value:
      "minecraft:shooter": {
          "type": "Arrow",
          "def": "minecraft:arrow",
          "aux_val": 19
      }
    • New Value:
      "minecraft:shooter": {
          "def": "minecraft:arrow",
          "aux_val": 19
      }
      Previous Value:
      "minecraft:shooter": {
          "type": "Arrow",
          "def": "minecraft:arrow",
          "aux_val": 19
      }
    • New Value:
      "animations": {
          "look_at_target_default": "animation.humanoid.look_at_target.default",
          "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
          "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
          "move": "animation.humanoid.move",
          "riding.arms": "animation.humanoid.riding.arms",
          "riding.legs": "animation.humanoid.riding.legs",
          "holding": "animation.humanoid.holding",
          "brandish_spear": "animation.humanoid.brandish_spear",
          "charging": "animation.humanoid.charging",
          "attack.rotations": "animation.humanoid.attack.rotations",
          "sneaking": "animation.humanoid.sneaking",
          "bob": "animation.humanoid.bob",
          "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
          "bow_and_arrow": "animation.humanoid.bow_and_arrow",
          "swimming": "animation.zombie.swimming",
          "use_item_progress": "animation.humanoid.use_item_progress"
      }
      Previous Value:
      "animations": {
          "look_at_target_default": "animation.humanoid.look_at_target.default",
          "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
          "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
          "move": "animation.humanoid.move",
          "riding.arms": "animation.humanoid.riding.arms",
          "riding.legs": "animation.humanoid.riding.legs",
          "holding": "animation.humanoid.holding",
          "brandish_spear": "animation.humanoid.brandish_spear",
          "charging": "animation.humanoid.charging",
          "attack.rotations": "animation.humanoid.attack.rotations",
          "sneaking": "animation.humanoid.sneaking",
          "bob": "animation.humanoid.bob",
          "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
          "bow_and_arrow": "animation.humanoid.bow_and_arrow",
          "swimming": "animation.humanoid.swimming",
          "use_item_progress": "animation.humanoid.use_item_progress"
      }
    • New Value:
      "animation_controllers": [
          {
              "look_at_target": "controller.animation.humanoid.look_at_target"
          },
          {
              "move": "controller.animation.humanoid.move"
          },
          {
              "riding": "controller.animation.humanoid.riding"
          },
          {
              "holding": "controller.animation.humanoid.holding"
          },
          {
              "brandish_spear": "controller.animation.humanoid.brandish_spear"
          },
          {
              "charging": "controller.animation.humanoid.charging"
          },
          {
              "attack": "controller.animation.humanoid.attack"
          },
          {
              "sneaking": "controller.animation.humanoid.sneaking"
          },
          {
              "bob": "controller.animation.humanoid.bob"
          },
          {
              "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
          },
          {
              "bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
          },
          {
              "swimming": "controller.animation.zombie.swimming"
          },
          {
              "use_item_progress": "controller.animation.humanoid.use_item_progress"
          }
      ]
      Previous Value:
      "animation_controllers": [
          {
              "look_at_target": "controller.animation.humanoid.look_at_target"
          },
          {
              "move": "controller.animation.humanoid.move"
          },
          {
              "riding": "controller.animation.humanoid.riding"
          },
          {
              "holding": "controller.animation.humanoid.holding"
          },
          {
              "brandish_spear": "controller.animation.humanoid.brandish_spear"
          },
          {
              "charging": "controller.animation.humanoid.charging"
          },
          {
              "attack": "controller.animation.humanoid.attack"
          },
          {
              "sneaking": "controller.animation.humanoid.sneaking"
          },
          {
              "bob": "controller.animation.humanoid.bob"
          },
          {
              "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
          },
          {
              "bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
          },
          {
              "swimming": "controller.animation.humanoid.swimming"
          },
          {
              "use_item_progress": "controller.animation.humanoid.use_item_progress"
          }
      ]

Changes in version 1.13.0.34